Hexeblaumon

Hexeblaumon= Hexeblaumon is a Magic Knight Digimon that only those who have mastered ice sorcery (a high-level programming language) are able to evolve to. It protected other Digimon until the very end during an ice age that came to the Digital World long ago, and was later rumored to have moved to another dimension's "Witchelny".

It excels in the art of manipulating the cold, and creates various things with ice. It starts with weapons such as swords and hammers, and then other tools such as restraints that restrict the enemy's movements, and is also capable of erecting a barrier to defend itself from attacks, so it is definitely an ice professional. Thanks to the icicles mounted on its wings, it now remains unchanged when facing any hot Digimon. Also, it can even control air currents due to the cold air it blasts from its thrusters, allowing it to fly at higher speeds even during snowstorms. It has a strong sense of camaraderie, so if a Digimon who it has teamed up with falls into a crisis, it will try to help them out without considering the risks.
 * -|CrysPaledramon=Cryspaledramon.png A Dragon Man Digimon that only a select few Paledramon are said to be able to evolve into. The shell of ice it has grown has changed into armor that covers its entire body, drastically raising its defensive and offensive power.
 * -|Paledramon=Paledramon2.png A Digimon that evolved from Blucomon. Its large wings of ice allow it to fly at high speed, even in foul weather. Changes in temperature due to the environment no longer have an effect on its body, but when facing hot Digimon such as Meramon, its body will melt just like its Child form, causing its power to decrease.
 * -|Blucomon=Blucomon.png A Small Dragon Digimon that resides in areas isolated from the outside world by ice. Its physical strength has been tempered by cold, harsh environment, allowing it to lift objects larger than itself with ease. However, because its body is made mainly out of ice, its body will shrink and its power will weaken when exposed to high temperatures. Due to being brought up in areas with small populations, they will tend to form very strong bonds even with Digimon of different species that they encounter. It is especially close to Penmon.

Powers and Stats
Tier: High 8-C | 6-C | At least High 6-C | 5-B

Name: Blucomon | Paledramon | CrysPaledramon | Hexeblaumon

Origin: Digimon

Gender: Genderless

Age: Varies

Classification: Rookie level Data/Vaccine Attribute Small Dragon Digimon | Champion level Data Attribute Dragon Digimon | Ultimate level Data Attribute Dragon Man Digimon | Mega level Data Attribute Magic Knight Digimon

Powers and Abilities:

Blucomon=Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Natural Weaponry, Ice Manipulation, Resistance to Ice Manipulation


 * -|Paledramon=All previous abilities amplified, Flight


 * -|CrysPaledramon=All previous abilities amplified, Air Manipulation

Inherited Skills: Fire Manipulation, Metal Manipulation, Electricity Manipulation, Paralysis Inducement, Damage Boost, Plant Manipulation, Poison Manipulation.


 * -|Hexeblaumon Skills=All previous abilities amplified, Absolute Zero, Information Manipulation via Magic (Magic in Digimon is just high level programming language), Dimensional Travel, Forcefield Creation, Sword Mastery, Resistance to Absolute Zero

Inherited Skills: All previous inherited skills, Time Manipulation (In the forms of Time Stop and Destruction), Spatial Manipulation, Quantum Manipulation, Duplication (Can create countless clones of itself, but this method has clones with weaker capabilities. Can also create 12 clones instantly with comparable abilities), Durability Negation, Invisibility, Memory Manipulation, Dimensional BFR via Hell's Hand (Drags to opponent to the Dark Area where they are erased from existence), Madness Manipulation (Type 2), Smoke Manipulation, Water Manipulation, Sleep Manipulation, Morality Manipulation, Probability Manipulation (Carries Bad Luck with its negative energy), Earth Manipulation, Telepathy, Transmutation, Power Nullification, Can turn resistances into weaknesses and vice versa, Martial Arts, Explosion Manipulation, Offensive Information Manipulation, Durability Negation, Sleep Manipulation and Dream Manipulation via Nightmare Syndrome, Illusion Creation and Fear Manipulation via Terror Illusion, Resistance to Existence Erasure, Death Manipulation, Sleep Manipulation, Statistics Reduction, Status Effect Inducement (Stunning) and Time Manipulation

Attack Potency: Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | Island level (Equal to if not superior to Folder Continent Meramon) | At least Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets).

Speed: Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Takumi Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon)

Lifting Strength: Unknown

Striking Strength: Large Building Class+ | Island Class | At least Large Island Class | Planet Class

Durability: Large Building level+ | Island level | At least Large Island level | Planet level

Stamina: Very high

Range: A few meters | A few kilometers

Standard Equipment: Sword (For Hexeblaumon)

Intelligence: Varies among the species. Hexeblaumon is a form that can only be reached with a mastery of ice magic and thus Hexeblaumon by default should naturally be a gifted warrior as a Magic Knight with high level skill in magic.

Weaknesses: Fire based skills and abilities/weaponry that are super effective against dragonic entities.

Notable Attacks/Techniques:

Blucomon=
 * Baby Hail: Spits countless icicles from its mouth.
 * Ice Mash: Attacks continuously with the claws on both hands.
 * -|Paledramon=
 * Ice Age: Freezes the enemy with its breath.
 * Meteor Hail: Charges from the sky as if it were a giant block of ice.
 * -|CrysPaledramon=
 * Frozen Claw: Tears the enemy to pieces with the ice claws equipped to both of its arms, and then freezes their wounds.
 * Callous Dimension: Generates a snowsquall which causes everything around it to be frozen in ice, including the enemy.
 * -|CrysPaledramon Inherited Skills=
 * Gear Stinger: Rapidly fires tiny barbed stingers.
 * 88 Call: Uses its antennae to summon crowds of its allies.
 * Nanomachine Break: Electrocutes the opponent with a blast of electricity.
 * Royal Commando: A passive ability that gives Fanbeemon a 10% chance of paralyzing the target when attacking.
 * Support Skill: Metal Empire: A passive ability that increases the power of Electric skills by 15%.
 * Cog Crusher/Darkness Gear: Shoots black cogs that can control Digimon they're embedded in.
 * Command Input: Releases a stream of data.
 * Crash Device: Explodes or runs into the enemy to electrocute them.
 * Machine Attack: Inflict a hard blow full of machine power.
 * Energy Bolt: Fire an energy ball and blows up the opponent.
 * Dark Crusher: Lanches an arrow of of Darkness that destroys any data it hits. Those who survive have a chance to be paralyzed.
 * Boost Tackle: Accelerates with energy power and charges the opponent.
 * Nano Break: Attacks with nanomachines and drops durability.
 * Nanomachine Break: Blast the foe with a strong bolt of electricity.
 * Heaven's Thunder I: Strikes the foe with a sudden burst of lightning.
 * Poison Thorns: All attacks has a chance of poisoning the opponent.
 * Poison Ivy: CrysPaledramon's fingers extend to grab or whip the enemy, also paralyzing them. This also can poison the target.
 * Kusai Nioi: Gives off a powerful stench that makes Digimon unwilling to fight it.
 * Sleep Spores: Releases spores that can put Digimon to sleep.
 * Electric Rage: An electricity based attack that lowers the opponents resistance to Electricity based skills.
 * Kabutogaeshi: Withstands the opponent's attacks with its armor, then counterattacks.
 * Katana Attack: Leaps into the opponent's chest and fires a blade of iron from its mouth. This attack pierces through durability.
 * TERA BURST: Blasts the opponent with multiple explosions.
 * Attack Charge: Increases Attack Potency by 10%.
 * Baby Flame: Releases a stream of fire from its mouth.
 * Mega Napalm: Creates fire pillars with fireballs to attack the opponent.
 * Small Breath: Unleash a small fireball and attacks the opponent.
 * Raging Flame: A fire based attack that lowers the opponents resistance to Fire based skills.
 * Heavy Strike I: Hits the opponent with a full body tackle.
 * Wolkenapalm I: Causes an eruption to burn the opponent from below.
 * Giga Breath: Unleash a big fire ball and burns the opponent.
 * Sparkling Thunder: Shoots a powerful bolt of lightning.
 * Ripping Net: An electric attack that paralyzes the target.
 * -|Hexeblaumon=
 * Summon Frost: Spreads cold air over a wide range, instantly transforming anyone that draws near into statues of ice.
 * Absolute Blast: Unleashes an absolute zero wave from the dragon jaws on its left shoulder which shatters everything.
 * Hecto Edge Blizzard: Causes countless ice swords to fall down like a blizzard.
 * -|Hexeblaumon Inherited Skills=
 * Chrono Breaker: Wears away the opponent's body by stopping time or destroying it.
 * Bolt Break: Lightning sorcery powerful enough to cause things to disintegrate at the quantum level using both of its hands.
 * Sharp Wing (Beak Pierce): Drops from sky vertically and pierces the target with its beak. The enemy's DigiCore (the equivalent of a being's essence) is destroyed regardless of the thickness of its armor.
 * X-radicate: Burns anything without leaving a trace.
 * Nail Comb: Tears the enemy to pieces with its sharp feet without letting them escape while going at maximum speed at a very low altitude.
 * Hell's Hand: Drags the enemy all the way to the Dark Area.
 * Death Charm: Casts an evil spell of darkness that washes over the enemy and saps away its life.
 * Nightmare Wave: Emits a dark wave that hypnotizes the enemy, amplifying their doubts and driving them mad.
 * Poison Breath: Blows out a poisonous smoke.
 * Demi Darts: Throws syringes filled with viruses at the enemy. This attack also drains life force to heal Hexeblaumon.
 * Akuma no Sasayaki (Evil Whisper): Emits hypnotic waves from its eyes.
 * Attack Break: Lowers the opponent's Attack Potency by 10%. Can stack.
 * Panic Wisp: A fire magic attack that confuses the opponent.
 * Night of Fire: Shoots flames of darkness from its hand.
 * Dash Night of Fire: Shoots flames of darkness while running.
 * Kuuchuu Night of Fire: Shoots flames of darkness while jumping through the air.
 * Dark Song: Screams to lure the enemy to death or release darkness that stuns them.
 * Pillar of Fire: Creates a wall of flames.
 * Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
 * Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
 * Idle Bubble: A magic water attack that puts the foe to sleep.
 * Nightmare: Blast the foe with Dark Energy.
 * Dark Fire: Sends a ball of fire made from darkness at the opponent.
 * ThunderCloud: Summons a thunder cloud, which unleashes an intense lightning strike.
 * Magic Game: Releases blue lightning or turns itself invisible.
 * Terror Illusion: Exploits the enemy's fears.
 * Blink Breeze: Creates a blast of wind.
 * Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
 * Cat's Eye Hypnotism: Hypnotizes the enemy with mysterious power from its eyes, causing them to attack themselves
 * Aura: Heals her and her allies.
 * Starlight: Blow up the area with starlight energy.
 * Heaven's Knuckle: Gathers holy power in its fist and shoots a beam of holy light from it.
 * Raging Light: A blast of light that damages the foes as well as lowers their resistance to Light and Holy based skills.
 * Light Coat: Uses the power of light to raise its resistance to light and holy skills.
 * Revive: Revives an ally.
 * Holy Light II: Blasts the foe with Holy Energy.
 * Holy Ring: A passive ability that increases the power of healing abilities.
 * Animal Colosseum: Passivelt boosts the power of Earth based skills by 15%.
 * Pointer Arrow: Releases an arrow-shaped missile that it is able to guide until it hits the opponent.
 * Grand Rock: Encases the opponent in a large rock and then causes it to explode to damage the opponent.
 * Shock: Attacks the foe with the element of earth in order to stun the opponent and prevent them from movement.
 * Sesshouseki: Transforms into a stone and releases a poisonous gas.
 * Koyousetsu: Fires a barrage of sharpened leaves at the opponent.
 * Kohenkyo: Copies the opponent's appearance, or, (in Battle Evolution) switches places with them in a whirl of leaves. In Digimon RPG, teleports to the enemy and kicks them before disappearing. In Masters, uses a glowing hand to summon two phantom clones of itself to attack the enemy.
 * Touhakken: Ignites its hands and feet in blue fire and attacks the enemy with them. In Another Mission, hits the enemy with a powerful hand strike.
 * Shouda: Attacks with a strong hand strike.
 * Souzan: A swift claw attack.
 * Kokaishū: Attacks with multiple roundhouse kicks.
 * Kuuchuu Koyousetsu: Uses Koyousetsu while in midair.
 * Korenkyaku: Spins about before unleashing several high kicks in rapid succession.
 * Androit Wisdom: Passively increases the power of magic based skills by 15%.
 * Meteor Squall: Summons a rain of tiny meteors from the sky.
 * Saiminjutsu: Puts the enemy to sleep using strange radio waves.
 * Mind Scan: Uses telepathy to dazzle the opponent.
 * Hypnotizer: Hypnotizes the opponent with its eyes before shooting a star-shaped laser beam at them from its face.
 * Lullaby Bubble: Spits out a stream of bubbles that can put opponents to sleep.
 * Immobility: A passive ability that prevents Hexeblaumon from being stunned.
 * Menace: A passive ability that gives all attacks a 10% chance of stunning the opponent.
 * Full Functionality: A passive ability that prevents Hexeblaumon from falling asleep.
 * Needle Spray: Launches countless needles at the opponents with a 5% chance of causing paralysis.
 * Flower Guard: A passive ability that prevents Hexeblaumon from being poisoned.
 * Lullaby: sings a song that puts the foe to sleep.
 * Feint: A passive ability that boosts Hexeblaumon's evasive ability by 7%.
 * Crack Bite: Fragments the data of the area it bites, and based on the area the opponent was bitten, they collapse into malfunction. In other terms his bites cease bodily functions.
 * Air Gun: Unleashes a ball of exploding air on the opponent.
 * Small Tornado: Causes a small typhoon to attack the opponent(s).
 * Dramon Claw: Slashes with claws filled with the power of a dragon.
 * Nature Spirits: A passive ability that boosts the power of Plant based skills by 15%.
 * Poison S-mush: Throws various mushrooms that have the following effects.
 * Poison the opponent for them to take damage until they die.
 * Causes the opponent to become paralyzed.
 * Erases the opponents' memories.
 * Turns the opponent into an 8-bit sprite and nullifies their abilities.
 * Turn resistance into weaknesses and vice versa.
 * Causes the foe to be confused.
 * Puts the foes to sleep.
 * Venom Trap: A plant based attack that poisons the foe. The poison drains the foes with their every movement until they die.
 * Wind Guardians: A passive ability that boosts the power of Wind based skills.
 * Gale Storm I: Attacks the foe(s) with a large tornado.
 * Sonic Void II: Blast the foe with a burst of wind.
 * Spinning Needle: Shoots needle-shaped vacuum blades from its wings.
 * God Tornado: Breathes out a tornado of flame or wind from its mouth.
 * Wing Cutter: Flaps its wings and sends blades of air at the enemy.
 * Tail Whip: Creates a bubble of air around the tip of his tail and then slings it at the foe.
 * Magical Fire: Shoots a spiral of ethereal flames.
 * Phantom Fire: Fires a phantom blue fireball.
 * Phantom Hurricane: Create a large phantom tornado.
 * Phoenix Feathers: A passive ability that grants Hexeblaumon an "immunity" to instant death skills.
 * Mysterious Scale: A passive ability that prevents Hexeblaumon's stats from being lowered.
 * Bombxing: A combo of punches that create small explosions.
 * Meteor Champion: Causes the most destructive meteors to fall down on the enemy with precision.

Key: Blucomon | Paledramon | CrysPaledramon | Hexeblaumon

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: