Wisemon

Wisemon= A Digimon completely shrouded in mystery, Wisemon can appear anywhere in time and space via the Book. Treating the Book as a spiritual vessel, it frequently alters its shape to appear anywhere within the spaces and times which the Book has connected, and it is said that its true form remains within a separate dimension. Among researchers it is rumored that it is in the same family as Piedmon, and of the same Demon Man type. The Space-time Stones it holds in its hands are able to playback a record of a space, preserving every event or object of the Digital World within space and time.


 * -|Wizardmon X=Wizarmonx.png It is more strongly influenced by its Witchelny data, and the magical power within it has also increased. As a result of wandering and training throughout the world, it acquired lightning sorcery powerful enough to cause things to disintegrate at the quantum level.


 * -|Wizardmon=Wizarmon2.png An advanced Demon Man Digimon that came from the Digital World of another dimension. In its native Digital World (Witchelny) it mastered the sorcery (high-level programming language) of fire and earth, and although it aimed to become a great wizard, it appeared in the Digimon World in order to train. Although it has a personality that likes playing a few practical jokes, because it has another, shyer side, it tries to never show its uncovered face.


 * -|Impmon X=Impmon_x.png It grew confident in its own strength after obtaining the X-Antibody, causing it to start acting aloof. It wears an eyepatch and a scarf, believing that they contribute to its aloof aura; removing its eyepatch will allow it to unleash its true power...which is what Impmon assumes, though that does not appear to have any actual effect on the strength of its techniques.


 * -|Impmon=Impmon_New_Century.png Impmon is a Child Digimon which has an appearance like a demon's child. It loves pranks, so it enjoys seeing the embarrassed appearances of its opponents. Also, it is said that when Impmon appears, electrical appliances temporarily go crazy, so an electronic image going out of order or ceasing to function might be because Impmon was pulling a prank. Although it is a Digimon that loves mischief and malice, it never toadies to the strong, but stands up to them with a strong attitude. However, the truth is that it has a lonely side.

Powers and Stats
Tier: High 8-C | At least High 8-C | 6-C | At least 6-C | At least High 6-C

Name: Impmon | Wizardmon/Wizarmon | Wisemon

Origin: Digimon

Gender: Genderless

Age: Varies

Classification: Rookie level Virus Attribute Small Devil Digimon | Champion level Data Attribute Demon Man Digimon | Ultimate-level Virus Attribute Demon Man Digimon

Powers and Abilities:

Impmon=Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Nonexistent Physiology (Type 1), Fire Manipulation, Summoning, Ice Manipulation, Water Manipulation, Teleportation, Flight, Resistance to Existence Erasure and Time Manipulation.

Inherited Skills: Duplication (Can make multiple duplicates of itself in mere moments).
 * -|Impmon X= All previous abilities amplified.
 * -|Wizardmon= All Impmon Abilities minus Nonexistent Physiology, Electricity Manipulation, Illusion Creation and Fear Manipulation via Terror Illusion, Invisibility, Memory Manipulation, Shapeshifting, Healing (he cured Lilimon from Vandemon's paralysis), Air Manipulation.

Inherited Skills: Probability Manipulation via Miracle Power (Can utilize the Power of Miracles), Air Manipulation, Statistics Amplification, Plant Manipulation, Martial Arts, Stealth Mastery, Dream Manipulation, Fragrance Manipulation.
 * -|Wizardmon X= All previous abilities, Quantum Manipulation.
 * -|Wisemon= All Wizardmon abilities, Nonexistent Physiology (Type 1), Space-Time Manipulation via Pandora Dialogue, Sealing, Transmutation, Power Nullification.

Inherited Skills: Time Manipulation (Can stop and erase time), Self-Destruction, Energy Manipulation, Explosion Manipulation.
 * -|X-Antibodies=High Resistance to Existence Erasure (Those with the X-Antibody can resist multiple levels of Program X/Particle Worm which is a mass erasure technique from Yggdrasil) and Power Nullification (Can resist the effects of Particle Worm in which also negates all the abilities of those effected)

Attack Potency: Large Building level+ (Via powerscaling to Rookie Digimon such as Guilmon) | At least Large Building level+ (Far stronger than its base form) | Island level (Equal to if not superior to Folder Continent Meramon) | At least Island level (Far stronger than base) | At least Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart)

Speed: Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Via this calc) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance)

Lifting Strength: Unknown | Unknown | Unknown

Striking Strength: Large Building Class+ | At least Large Building Class+ | Island Class | At least Island Class | At least Large Island Class

Durability: Large Building level+ | At least Large Building level+ | Island level | At least Island level | At least Large Island level

Stamina: Very High

Range: A few meters as Impmon | A few hundred meters as Wizardmon | A few hundred meters with projectiles, Varies with Pandora Dialogue (Depends on the attack it replays)

Standard Equipment: Magic Staff | Book and Space-time Stones

Intelligence: Stated to know everything in the Digital World and that there is nothing Wisemon does not know. Wisemon is also a tactical genius. Impmon and Wizardmon are not as smart. Impmon is more of a trickster than a fighter but is not afraid to fight back against stronger foes. Wizardmon is an extremely talented mage and has great knowledge when it comes to the very concepts of the world and in combat strategy. Of course like most Digimon, a Digimon's intelligence varies among the species.

Weaknesses: Vaccine Digimon and Holy/Light based attacks | Virus Digimon | Same as Impmon

Notable Attacks/Techniques:

Impmon=
 * Night of Fire: Shoots flames of darkness from its hand.
 * Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
 * Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
 * Idle Bubble: A magic water attack that puts the foe to sleep.
 * Nightmare I: Blast the foe with darkness.
 * Magic Circle: A spell that teleports the enemy to Impmon before dealing them repeated damage.
 * Ice Blast: Launches an arrow of ice at the opponent.
 * -|Impmon X=
 * Summon Chaser: Summons flame and ice elementals to chase the opponent persistently.
 * -|Wizardmon=
 * Thunder Cloud: Summons a thunder cloud, which unleashes an intense lightning strike.
 * Thunder Ball: Throws an electric ball from its hand.
 * Magic Game: The initial effect of this attack would seem to be that Wizarmon releases blue lightning from its staff; however, the effect of this attack seems to vary. Wizardmon can also turn himself invisible.
 * Terror Illusion: Creates and illusion that exploits the enemy's fears.
 * Blink Breeze: Creates a blast of wind from its staff.
 * Normal Bomb: Throws two small bombs to blow up the opponent.
 * Shock Net: Attack its opponents with an electrified net reducing speed.
 * Dark Knowledge: Uses its knowledge of darkness to raise the power of its magic.
 * Mega Napalm: Creates 3 fire pillars with fireballs.
 * Sonic Void II: Blasts the foe with intermediate wind magic.
 * Hell Crusher I: Creates a ball of darkness that releases dark shockwaves to damage the foe.


 * -|Wizardmon Inherited Skills=
 * Koyousetsu/Diamond Storm: Fires a barrage of sharpened leaves at the opponent.
 * Kohenkyo: This move has many different applications.
 * Copies the opponent's appearance and all of their abilities.
 * Switches places with them in a whirl of leaves.
 * Teleports to the enemy and kick them before disappearing.
 * Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
 * Touhakken: Ignites its hands and feet in blue fire and attacks the enemy with them. In Another Mission, hits the enemy with a powerful hand strike.
 * Shouda: Attacks with a strong hand strike.
 * Souzan: A swift claw attack.
 * Kokaishū: Attacks with multiple roundhouse kicks.
 * Kuuchuu Koyousetsu: Uses Koyousetsu while in midair.
 * Korenkyaku: Spins about before unleashing several high kicks in rapid succession.
 * Kosengeki: A swift claw attack.
 * Gaia Element I: Blasts the foe with a burst of wood/plant elemental magic.
 * Anti-Panic: A healing technique that not only restores a bit of health, but cures mental based confusion.
 * Small Tornado: Causes a small AoE typhoon to damage the opponent.
 * Grand Cross: Slashes the foe in a cross shape with holy power in order to administer justice. This is a weaker version of the signature move of Lucemon.
 * Light Coat: Uses the power of light to raise it and its ally's resistance to holy and light based powers.
 * Miracle Power: Uses the power of miracles for itself. This can be used to increase its attack power as well.
 * Androit Wisdom: A passive ability that increases the power of its magic and resilience to it by 15%.
 * Trait-Speed 2: Passively boosts its speed.
 * Trait-Quick: Passively boosts its ability to evade attacks.
 * Rain of Pollen: Releases a large amount of pollen that reduces the opponent's attack potency.
 * Holy Cannon: Fires a ball of light at the opponent.
 * Saint Knuckle I: Punches the opponent with a fist enveloped in holy power.
 * Demi Darts: Throws syringes made of darkness at the enemy. This attack also drains life force to heal itself.
 * Akuma no Sasayaki (Evil Whisper): Emits hypnotic waves from its eyes.
 * Shadow Claw: Slashes the foe with claws enveloped in darkness. This move can also poison the opponent.
 * Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.


 * -|Wizardmon X=
 * Bolt Break: Lightning sorcery powerful enough to cause things to disintegrate at the quantum level using both of its hands.


 * -|Wisemon=
 * Eternal Nirvana: Imprisons the opponent within the Space-time Stones for an eternity.
 * Pandora Dialogue: Repeatedly preserves the opponent's attacks within space and time, then plays them back at high speed.
 * Trickster: All his attacks have a chance to turn his opponents into sprites while also negating their abilities.


 * -|Wisemon Inherited Skills=
 * Chrono Breaker: Wears away the opponent's body by stopping time or erasing it.
 * Rising Ray: Attacks with a shining energy ball.
 * Nano Break: Heals itself and any ally with the power of nanomachines.
 * Heaven's THunder II: Uses lightning magic to create to balls of electricity to surround the foe and shoot lightning bolts.

Key: Impmon | Impmon X | Wizardmon | Wizardmon X | Wisemon

Others
Notable Victories:

Notable Losses:

Shulk (Xenoblade) Shulk's Profile (Impmon and Monado l Shulk was used and Speed was equalized)

Inconclusive Matches: